- Turrets goes on to the next angle based on a counter. The counter then gets a new value, and this repeats forever. - The counter is set to between 32 to 255 frames. It gets a random number 0-255, and if it's lower than 32 it sets it to 32. So 32 is the most common value, but it's still uncommon overall. - The same goes for the shots. But the range here is 128-255 frames. Code works the same, so half the time it will be exactly 128 frames, and the other half it can be anything 129-255. Random code: $86:C08E 22 11 81 80 JSL $808111[$80:8111] $86:C092 29 FF 00 AND #$00FF $86:C095 C9 20 00 CMP #$0020 $86:C098 10 03 BPL $03 [$C09D] $86:C09A A9 20 00 LDA #$0020 $86:C09D 9D B7 1A STA $1AB7,x[$7E:1AD9] $86:C0A0 60 RTS $86:C0A1 22 11 81 80 JSL $808111[$80:8111] $86:C0A5 29 FF 00 AND #$00FF $86:C0A8 C9 80 00 CMP #$0080 $86:C0AB 10 03 BPL $03 [$C0B0] $86:C0AD A9 80 00 LDA #$0080 $86:C0B0 9D DB 1A STA $1ADB,x[$7E:1AFD] $86:C0B3 60 RTS